BOING



BoingGLES
BoingGLES.ZIP

BOING... is a game built for use on a Windows Mobile phone with a tilt sensor / accelerometer/ g-sensor.

controls:
Tilt the device side to side to move the ball.
Touch the screen or use the arrow keys start and pause the game. Enter key exits the program.

Requires a device with opengl es support.

Suggested Donation $1 if you find it entertaining, please consider making a donation for my time and effort. I hope to get enough in donations to buy a better phone to develop on. Every little bit helps and encourages me to create more content.

For questions and comments go to XDA Forum

other experiments:

tiltcube openGL ES tilt rotating cube.
Butterfly openGL ES port of NeHe lesson 38.
Box2d Box2d testbed ported to windows mobile.
This test of box2d is set for a resolution of 480 x 640
and menus are touch screen only.


older software render versions:

tiltcube001 openGL ES tilt rotating cube.
tiltcube002 openGL ES tilt following cube.
robotilt openGL ES tilt following cube array w/ lighting.
Butterfly openGL ES port of NeHe lesson 38.
openglES_WM_test openGL ES test that comes with vincent.
Duck openGL ES port of nokia floating duck example.




Old version of boing:

Boing
BOING.ZIP

Tilt the device side to side to move the ball.
left/right keys move the ball
(might not work well with the tilt).
down key resets the game for another try.
send key toggles sound.
end key exits the program.

The phone I used to test development has a resolution of 240 x 320. I have tried to add support for larger resolutions but am unable to test. I have also tried to make it usable by phones without an accelerometer.


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